Tuesday, March 13, 2012

Your project is due in 2 Days, OMG (but we get pizza, yeah!)

Left to complete......

2D Animator:
  • inking 184 frames
Boarder:
  • Make audio selections
  • edit audio and images
VFX:
  • test animation
  • HDR for lighting
  • model couch
  • animate Char
  • light
  • render
  • comp
Modeler:
  • Bring warthog into Unity
  • Create turntables of each model inside of Unity
  • *** Create a movie showcasing your models, maps and any Unity skills if possible ***

Thursday, March 8, 2012

Lab 3/8/2012 Only 2 Weeks Left!

Animator: How many frames are there total?
  • Shot01 32 frames
  • Shot02 32 frames
  • Shot03 120 frames 
total frame count = 184
Goal: For next class begin inking

Boarder/Animatic: Goal: For next class have audio recorded and edited for the Wedding Spot.

VFX:  Orange guy on couch wahoo!

Goal: Next class show env images for lighting, show beginning animation

best info here
env lighting: http://www.squidsicle.com/?p=96
How to: http://www.cgnotebook.com/wiki/Create_an_HDRi_Light_Probe
**Site with loads of info and well known in the industry: http://www.hdrlabs.com

Game Modeler: Reduce poly count, show final render

Goal: using the free version of Unity and bring in your 3 models and create a turn table in that game engine.
If you need to know how to use Unity see Digital Tutors or other instruction.
                       

Tuesday, March 6, 2012

Brett Victor's talk

If you want to listen to some one smart for an hour watch this:

http://vimeo.com/36579366

the snippet we watched began at 29:04

Thursday, March 1, 2012

Class 2/6/2012

2D Animator: continue animation (total frames ~350-460 frames)


Boarder: create animatic with audio


VFX: Show complete Rig (I expect there to be more problems as you begin to animate, is there a 3dsMax rigger here that can help you solve anything you get stuck on?), on couch with some animation, place footage in your 3D scene, you must accomplish this and more to meet deadline.


Modeler: continue Warthog in the Mudbox paint textures with detail, export texture passes AO, Displacement, Normals, Show renders using these passes in shader.