Friday, September 7, 2012
Monday, August 27, 2012
Monday, August 20, 2012
For Friday Aug 24th
Denton:
Notes from Hill and Meredith, and progress since
Damita:
half-circle mo-graph piece?
or hologram spot
Wes:
Complete weightlifter
have content to begin walk cycle
Notes from Hill and Meredith, and progress since
Damita:
half-circle mo-graph piece?
or hologram spot
Wes:
Complete weightlifter
have content to begin walk cycle
Friday, August 17, 2012
For class on Monday 20th
Denton:
Put your current animatic and boards for your next piece in front of John Hill and Mike Meredith (our MAA Dept. Chair)
Next: next move board project to animatic
Wes:
complete weight lifting
Next: begin walk cycle
Damita:
Done with animation
Next:
Put your current animatic and boards for your next piece in front of John Hill and Mike Meredith (our MAA Dept. Chair)
Next: next move board project to animatic
Wes:
complete weight lifting
Next: begin walk cycle
Damita:
Done with animation
Next:
Monday, August 13, 2012
Monday, August 6, 2012
Class Aug 10th
Damita:
Show progress on MoGraphics spot
Brandon:
boards complete AE progress
Wes:
??????????
Friday, August 3, 2012
For class on Monday Aug 6th
Damita:
Intro complete
Next: animate story
Brandon:
Show progress of boards (should have 1/2 complete)
Wes:
Show Intro
Intro complete
Next: animate story
Brandon:
Show progress of boards (should have 1/2 complete)
Wes:
Show Intro
Monday, July 23, 2012
Due Friday 7/27/2012
Damita:
Update eye FX shot
Update popping frame "truck-hit"
look at solving ferris wheel, (skip if you get stuck we can work on together)
2D anim project
A Motion Graphics piece?
Brandon:
Audio for animatic recorded
rough thumbnails of all frames
Wes:
character Interaction in Maya 5hrs
Due next class: lessons 1-8 +...
3D Tutorials
- MR shaders
1 character Interaction in Maya 5hrs
2D Tutorials
3 Explosion Compositing
2 Gun kickback
- Ancient Title
Friday, July 20, 2012
Due Mon 7/23/2012
Wes:
character Interaction in Maya 5hrs
Due next class: lessons 1-8
3D Tutorials
- MR shaders
1 character Interaction in Maya 5hrs
2D Tutorials
3 Explosion Compositing
2 Gun kickback
- Ancient Title
-
Damita:
2D anim Due next class 7/23/2012
or
Begin alternate 2D animation
Next which Motion Graphics to do
Brandon:
2 min of Animatic
complete in 2 weeks
Due August 3rd
character Interaction in Maya 5hrs
Due next class: lessons 1-8
3D Tutorials
- MR shaders
1 character Interaction in Maya 5hrs
2D Tutorials
3 Explosion Compositing
2 Gun kickback
- Ancient Title
-
Damita:
2D anim Due next class 7/23/2012
or
Begin alternate 2D animation
Next which Motion Graphics to do
Brandon:
2 min of Animatic
complete in 2 weeks
Due August 3rd
Monday, July 16, 2012
Due 7/20/2012
Due 7/20/2012:
Bring 3 reels or several examples of existing work you would like to emulate.
We will review and draw up specific plans for you to complete.
BRING* for example:
If you are going to create a story board bring the story you want to board so you can begin work in class.
If you are going to create 3D work Lighting/Char etc, chose tutorials you will complete to accomplish your goal.
If you want to do char turns or 2D anim bring work to begin that process.
Bring 3 reels or several examples of existing work you would like to emulate.
We will review and draw up specific plans for you to complete.
BRING* for example:
If you are going to create a story board bring the story you want to board so you can begin work in class.
If you are going to create 3D work Lighting/Char etc, chose tutorials you will complete to accomplish your goal.
If you want to do char turns or 2D anim bring work to begin that process.
Friday, July 13, 2012
Lab 7/13/2012
Present Assignments 1 & 2
In class:
Purchase and setup domain, tumblr, setup domain fwding and initial theme.
Assignment #3 due Monday July 16th
Bring your current reel for evaluation with instructor
- Emulate the reels of professionals
- Only put forth your best content
- Keep it short 2-3 min or less in length
In class:
Purchase and setup domain, tumblr, setup domain fwding and initial theme.
Assignment #3 due Monday July 16th
Bring your current reel for evaluation with instructor
- Emulate the reels of professionals
- Only put forth your best content
- Keep it short 2-3 min or less in length
Monday, July 9, 2012
Assignments #1 and #2
Due Friday morning 8AM
Assignment #1 (deliver in presentation form, PPT, Keynote, etc.)
Find at least 5 professionals in your field who are getting PAID to do what you want to do. Show the class their website, reel any impressive work. Answer: Who are they working for?
Assignment #2 (deliver in presentation form, PPT, Keynote, etc.)
Find at least 8 job postings for the position you want to pursue in your career. Evaluate each companies reputation in the field and rank them in your opinion.
Find:
- Salary
- Where are they located in the world, if overseas what do you need to do to qualify for the position
- What kind of work they deliver
Begining of Portfolio Foundations Summer 2012
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Tuesday, March 13, 2012
Your project is due in 2 Days, OMG (but we get pizza, yeah!)
Left to complete......
2D Animator:
2D Animator:
- inking 184 frames
- Make audio selections
- edit audio and images
- test animation
HDR for lighting- model couch
- animate Char
- light
- render
- comp
- Bring warthog into Unity
- Create turntables of each model inside of Unity
- *** Create a movie showcasing your models, maps and any Unity skills if possible ***
Thursday, March 8, 2012
Lab 3/8/2012 Only 2 Weeks Left!
Animator: How many frames are there total?
Goal: For next class begin inking
Boarder/Animatic: Goal: For next class have audio recorded and edited for the Wedding Spot.
VFX: Orange guy on couch wahoo!
Goal: Next class show env images for lighting, show beginning animation
best info here
env lighting: http://www.squidsicle.com/?p=96
How to: http://www.cgnotebook.com/wiki/Create_an_HDRi_Light_Probe
**Site with loads of info and well known in the industry: http://www.hdrlabs.com
Game Modeler: Reduce poly count, show final render
Goal: using the free version of Unity and bring in your 3 models and create a turn table in that game engine.
If you need to know how to use Unity see Digital Tutors or other instruction.
- Shot01 32 frames
- Shot02 32 frames
- Shot03 120 frames
Goal: For next class begin inking
Boarder/Animatic: Goal: For next class have audio recorded and edited for the Wedding Spot.
VFX: Orange guy on couch wahoo!
Goal: Next class show env images for lighting, show beginning animation
best info here
env lighting: http://www.squidsicle.com/?p=96
How to: http://www.cgnotebook.com/wiki/Create_an_HDRi_Light_Probe
**Site with loads of info and well known in the industry: http://www.hdrlabs.com
Game Modeler: Reduce poly count, show final render
Goal: using the free version of Unity and bring in your 3 models and create a turn table in that game engine.
If you need to know how to use Unity see Digital Tutors or other instruction.
Tuesday, March 6, 2012
Brett Victor's talk
If you want to listen to some one smart for an hour watch this:
http://vimeo.com/36579366
the snippet we watched began at 29:04
http://vimeo.com/36579366
the snippet we watched began at 29:04
Thursday, March 1, 2012
Class 2/6/2012
2D Animator: continue animation (total frames ~350-460 frames)
Boarder: create animatic with audio
VFX: Show complete Rig (I expect there to be more problems as you begin to animate, is there a 3dsMax rigger here that can help you solve anything you get stuck on?), on couch with some animation, place footage in your 3D scene, you must accomplish this and more to meet deadline.
Modeler: continue Warthog in the Mudbox paint textures with detail, export texture passes AO, Displacement, Normals, Show renders using these passes in shader.
Boarder: create animatic with audio
VFX: Show complete Rig (I expect there to be more problems as you begin to animate, is there a 3dsMax rigger here that can help you solve anything you get stuck on?), on couch with some animation, place footage in your 3D scene, you must accomplish this and more to meet deadline.
Modeler: continue Warthog in the Mudbox paint textures with detail, export texture passes AO, Displacement, Normals, Show renders using these passes in shader.
Tuesday, February 28, 2012
Lab 3/1/2012
2D Animator: continue animation
Boarder: complete shading in next Lab, begin combining with audio.
VFX: For next class show char posed on the couch, complete face rig, begin animation in class.
Modeler: HW, do the "Intro to Mudbox" on Digital Tutors so that you can do the same thing to your warthog. Normals pass for game engine/renderer?
Boarder: complete shading in next Lab, begin combining with audio.
VFX: For next class show char posed on the couch, complete face rig, begin animation in class.
Modeler: HW, do the "Intro to Mudbox" on Digital Tutors so that you can do the same thing to your warthog. Normals pass for game engine/renderer?
Thursday, February 23, 2012
Class 2/28/2012
2D Animator: continue animation
Boarder: ~13 images left to shade/color then audio and animatic.
VFX: fix eye lids, fix hair, mouth rig, rig char
Modeler: complete detailing wart hog and texturing, use Mudbox on warthog next class.
Boarder: ~13 images left to shade/color then audio and animatic.
VFX: fix eye lids, fix hair, mouth rig, rig char
Modeler: complete detailing wart hog and texturing, use Mudbox on warthog next class.
Tuesday, February 21, 2012
Lab 2/23/2012
2D Animator: Continue Animation
Boarder: 20ish color drawing complete by end of class
VFX: Show mouth and creature rigged. In class setup 3d scene with animated camera before shooting.
Modeler: Improve on warthog model, show scene progress. Texture Warthog in class.
Bring art for next model.
Boarder: 20ish color drawing complete by end of class
VFX: Show mouth and creature rigged. In class setup 3d scene with animated camera before shooting.
Modeler: Improve on warthog model, show scene progress. Texture Warthog in class.
Bring art for next model.
Thursday, February 16, 2012
Due class 2/21/2012
2D Animator: Continue Animation
Boarder: Show more shaded work, time for you to make a gantt chart.
VFX:complete Hair * = due next class
complete fingers,
need eye lids
eye rigged
model mouth *
rig mouth start *
trim hair throughout
rig char
Modeler:
Show 3 turntables
Show at least 10 3ds max files of your progress completing this:
- modeling: http://www.youtube.com/watch?v=8y1NEkxcVTw
- post about the person who modeled this originally:
http://blog.penaltyofheroes.com/2009/04/im-a-little-piggie-heres-my-snout/
- report how many hours were spent completing this task
- NOT due the texturing video:
Part 1 http://www.youtube.com/watch?v=bIsRttmA8
Part 2 http://www.youtube.com/watch?NR=1&feature=fvwp&v=02XYPW4jYuQ
Boarder: Show more shaded work, time for you to make a gantt chart.
VFX:
model mouth *
rig mouth start *
trim hair throughout
rig char
Modeler:
Show 3 turntables
Show at least 10 3ds max files of your progress completing this:
- modeling: http://www.youtube.com/watch?v=8y1NEkxcVTw
- post about the person who modeled this originally:
http://blog.penaltyofheroes.com/2009/04/im-a-little-piggie-heres-my-snout/
- report how many hours were spent completing this task
- NOT due the texturing video:
Part 1 http://www.youtube.com/watch?v=bIsRttmA8
Part 2 http://www.youtube.com/watch?NR=1&feature=fvwp&v=02XYPW4jYuQ
Wednesday, February 15, 2012
See all Shorts nominated for Oscars at The Belcourt
Schedule here:
http://www.belcourt.org/events?id=78525
Possible Field trip to go see on Feb 23rd @ 9:30pm?
http://www.belcourt.org/events?id=78525
Possible Field trip to go see on Feb 23rd @ 9:30pm?
Tuesday, February 14, 2012
Due 2/16/2012
2D Animator: Continue Animation
Boarder: Show shaded work
VFX:complete Hair complete fingers, need eyes lids (animated texture), then mouth and chin
Modeler:
Boarder: Show shaded work
VFX:
Modeler:
Thursday, February 9, 2012
Due 2/14/2012
2D Animator: Begin Animation
Boarder: Complete line drawings, some shading?
VFX: complete Hair tweak on fingers, resolve eyes, wth do I do with mouth?
Modeler: update models with new shaders, show turntables of all 3 assets, quicktimes movies.
Boarder: Complete line drawings, some shading?
VFX: complete Hair tweak on fingers, resolve eyes, wth do I do with mouth?
Modeler: update models with new shaders, show turntables of all 3 assets, quicktimes movies.
For 2/9/2012
Boarder 01: audio complete begin animating, apply to Pixar
Boarder 02: Continue final frames of second sequence
VFX (repeat from previous class): Modeling left: fingers, toes, face, horns and final fur
Complete for next class: fingers, toes, some face, test footage
Modeler (repeat from previous class): finish texturing a total of 2 models and
Boarder 02: Continue final frames of second sequence
VFX (repeat from previous class): Modeling left: fingers, toes, face, horns and final fur
Complete for next class: fingers, toes, some face, test footage
Modeler (repeat from previous class): finish texturing a total of 2 models and
Thursday, February 2, 2012
5th week
Boarder 01: audio complete a week from today, begin animating
Boarder 02: Continue final frames of second sequence
VFX: Modeling left: fingers, toes, face, horns and final fur
Complete for next class: fingers, toes, some face, test footage
Modeler: finish texturing a total of 2 models and
Boarder 02: Continue final frames of second sequence
VFX: Modeling left: fingers, toes, face, horns and final fur
Complete for next class: fingers, toes, some face, test footage
Modeler: finish texturing a total of 2 models and
Tuesday, January 31, 2012
Next...
Boarder 1: Finish Reel - review gantt chart together
Boarder 2: Finish boards, in class start final frames
VFX: limbs and face - review gantt chart together
Modeler: Texture 1 asset well
Boarder 2: Finish boards, in class start final frames
VFX: limbs and face - review gantt chart together
Modeler: Texture 1 asset well
Thursday, January 26, 2012
Assignment #6
Storyboarder #1
2 Bg's
Storyboarder #2
Progress on Final boards of second story
VFX:
Show Story Reel, begin char model in class
Modeler:
HDR lighting progress all three assets
2 Bg's
Storyboarder #2
Progress on Final boards of second story
VFX:
Show Story Reel, begin char model in class
Modeler:
HDR lighting progress all three assets
Tuesday, January 24, 2012
Assignment #5
Storyboarder #1
Show consolidated (shorter) Story Reel, continue creating BG's
Storyboarder #2
Create aniamtic of wedding boards, show second boards progress.
VFX:
Show nearly complete model of Character
Modeler:
Have a total of 3 models delivered, latest the sword. Next: materials and lighting over the weekend.
Show consolidated (shorter) Story Reel, continue creating BG's
Storyboarder #2
Create aniamtic of wedding boards, show second boards progress.
VFX:
Show nearly complete model of Character
Modeler:
Have a total of 3 models delivered, latest the sword. Next: materials and lighting over the weekend.
Thursday, January 19, 2012
Assignment #4
Storyboarder #1:
Create a gantt chart of your project using google docs, show to Instructor, list all assets, # of BG's or other layers for example that must be created.
create style frames of animation and show
Show final boards to Hill or Ham for review?
Storyboarder #2:
Complete final boards of first sequence and show rough boards of second
VFX:
Script/Dialogue
Storyboard
Rough Animatic
Make Gantt chart for project
Note: Do test of effect in hall/on campus, cheap, before filmed on location for final shot
Modeler:
Show first 2 assets complete and progress of 2 others, work out of your class dir
Look up "Linear Workflow" as to textures and lighting in Max
Create a gantt chart of your project using google docs, show to Instructor, list all assets, # of BG's or other layers for example that must be created.
create style frames of animation and show
Show final boards to Hill or Ham for review?
Storyboarder #2:
Complete final boards of first sequence and show rough boards of second
VFX:
Script/Dialogue
Storyboard
Rough Animatic
Make Gantt chart for project
Note: Do test of effect in hall/on campus, cheap, before filmed on location for final shot
Modeler:
Show first 2 assets complete and progress of 2 others, work out of your class dir
Look up "Linear Workflow" as to textures and lighting in Max
Tuesday, January 17, 2012
Submit Assignment #2, Assignment #3 given
Turn in Assignment #2:
Due: Tuesday January 17th
Storyboarders: Complete rough boards of first 5-8 min (approximately 12 drawings per minute) and review with Instructor for continuity check. Show plans/story of next 5-8 minute boards.
VFX: Complete boards of the shot & drawn plans. Complete scouting for location and nearly complete the animatic of the effect. Find out what gear you need and what is available to check out from school or what you might need to make.
Assignment #3:
Due: Thursday January 19th
Storyboarders:
VFX:
Due: Tuesday January 17th
Storyboarders: Complete rough boards of first 5-8 min (approximately 12 drawings per minute) and review with Instructor for continuity check. Show plans/story of next 5-8 minute boards.
VFX: Complete boards of the shot & drawn plans. Complete scouting for location and nearly complete the animatic of the effect. Find out what gear you need and what is available to check out from school or what you might need to make.
Assignment #3:
Due: Thursday January 19th
Storyboarders:
- Make edits to rough boards as reviewed in class
- submit finals of the previous rough boards
- (due Tuesday 24th rough boards of second 5-8 minutes
VFX:
- Research others who have done similar effect, show for review
- list people, with talent, that could help on shoot (Instructor will contact Video dept if needed)
- complete animatic
Thursday, January 12, 2012
Notes and Assignment #2
Notes:
Storyboarders:
For this class you will complete at least:
VFX Artist:
For this class you will design your own FX shot you would like to execute, in addition we will complete a few "staple" vfx projects.
We will pick from some of the following standard FX projects:
--------------------------------------------------------------------------
Assignment #2
Due: Tuesday January 17th
Storyboarders: Complete rough boards of first 5-8 min (approximately 12 drawings per minute) and review with Instructor for continuity check. Show plans/story of next 5-8 minute boards.
VFX: Complete boards of the shot & drawn plans. Complete scouting for location and nearly complete the animatic of the effect. Find out what gear you need and what is available to check out from school or what you might need to make.
Storyboarders:
For this class you will complete at least:
- a minimum of 15min of story boarding content (3 * 5-8min spots or other variation)
- You will also pick your favorite of the 3 storyboards or favorite 5-8 minutes of storyboarding and create a "story reel" with a scratch track (rough audio). Note: Drawing in layers originally would simplify creating story reel.
- ** Is it possible to capture your work while drawing? If you can show, similar to a speed painter on youtube that would be a great way to showcase your talent.
VFX Artist:
For this class you will design your own FX shot you would like to execute, in addition we will complete a few "staple" vfx projects.
- Pre-production of executing FX shot with drawings and research for best methods to accomplish
- create animatic in 3D to help with planning
- ?classmate could create story reel as a part of storyboard requirement?
- Schedule a day to shoot, check out equipment and tools needed on set, recruit help from peers (always bring food for volunteers)
- Complete post work
- Create Breakdown of VFX shot for reel
We will pick from some of the following standard FX projects:
- camera projection
- matchmoving
- set extension
- FX work: fire, water, tornado, etc
--------------------------------------------------------------------------
Assignment #2
Due: Tuesday January 17th
Storyboarders: Complete rough boards of first 5-8 min (approximately 12 drawings per minute) and review with Instructor for continuity check. Show plans/story of next 5-8 minute boards.
VFX: Complete boards of the shot & drawn plans. Complete scouting for location and nearly complete the animatic of the effect. Find out what gear you need and what is available to check out from school or what you might need to make.
Tuesday, January 10, 2012
Reels from VFS
2D: http://www.youtube.com/watch?v=dD3Ma-gue8A
Char Anim: http://www.youtube.com/watch?v=ONqgaVU_XPk
http://www.youtube.com/watch?v=5DJrEqDFigA&feature=relmfu
Rigging: http://www.youtube.com/watch?v=5K2WKMah5eU&feature=related
Modeling: http://www.youtube.com/watch?v=fK2OpJf35EM
http://www.youtube.com/watch?v=f5SIIiM3fW8
http://www.youtube.com/watch?v=vd9WVqOvSZE
http://www.youtube.com/watch?v=ThjP0TMQlSA&feature=relmfu
http://www.youtube.com/watch?v=vFbmUR1SZyk&feature=relmfu
VFX: http://www.youtube.com/watch?v=KHwF48lTSNo
http://www.youtube.com/watch?v=jV39wsm0F70
http://www.youtube.com/watch?v=AhrNrX7IcAA
http://www.youtube.com/watch?v=kMUuyF4ffc8
http://www.youtube.com/watch?v=fS0Ga7cHpSs&feature=related
http://vimeo.com/34678075
Char Anim: http://www.youtube.com/watch?v=ONqgaVU_XPk
http://www.youtube.com/watch?v=5DJrEqDFigA&feature=relmfu
Rigging: http://www.youtube.com/watch?v=5K2WKMah5eU&feature=related
Modeling: http://www.youtube.com/watch?v=fK2OpJf35EM
http://www.youtube.com/watch?v=f5SIIiM3fW8
http://www.youtube.com/watch?v=vd9WVqOvSZE
http://www.youtube.com/watch?v=ThjP0TMQlSA&feature=relmfu
http://www.youtube.com/watch?v=vFbmUR1SZyk&feature=relmfu
VFX: http://www.youtube.com/watch?v=KHwF48lTSNo
http://www.youtube.com/watch?v=jV39wsm0F70
http://www.youtube.com/watch?v=AhrNrX7IcAA
http://www.youtube.com/watch?v=kMUuyF4ffc8
http://www.youtube.com/watch?v=fS0Ga7cHpSs&feature=related
http://vimeo.com/34678075
Assignment #1: Review demo reels, Review artists (your) current portfolio
Due next class:
- Review MANY demo reels of others. You will be creating your own demo reel, find several examples in your area that are the BEST and bring them to class for us to review.
- Gather what works you have today for a reel and review in class.
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